![]() ![]() By doing this, we managed to vastly accelerate world loads, particularly for really large worlds. World chunking is a new system that unloads objects that are very far from players. You can now work together with your friends in building your town! It also checks for research, shows you the resources needed to build it, and provides an easy way to check your progress. Blueprints now automatically store, and display, which mods are required, so you can always see what you may be missing when you place a blueprint. With the simple click of a button and a few swings with your trusty mallet, players can now add large buildings, such as castles to a survival world, as well as small constructions, including catapults, which are ready for action! Plus ropes and connections are now saved in blueprints. There is also better entity grouping to ensure grids load in together, which combined with lots of minor fixes, should significantly improve bandwidth. Serialization is now much faster in multiplayer. We have upgraded the multiplayer behavior, especially with regards to the grids, to ensure they are sent over the network quicker, and fully connected, to prevent grid desynchronization, ropes getting cut, and other horrible scenarios that would cause clients to freak out.
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